
You have a limited number of action points that you can spend to play the cards in your hand, with each card coming with a different cost attached to it. Each player starts out with their own deck and draws a hand of cards from their deck. It fundamentally plays like a basic CCG (Collectible Card Game). The card-based combat is the real meat and bones of the gameplay in ‘Griftlands’. Death comes quickly, but each play offers new situations and strategies to explore.” “Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world.Įvery decision is important, be it the jobs you take, the friends you make, or the cards you collect. The webpage for ‘Griftands’ describes the game as follows: The overworld map allows you to navigate the world of ‘Griftlands’ and explore the various in-game locations, the dialogue trees allow you to converse with the game’s numerous NPCs (Non-Playable Characters), as well as acquire quests, shopping items, and card deck based encounters, and the card deck based encounters function as the combat and negotiation alternative in ‘Griftlands’. There are three main gameplay phases in the game. So if ‘Griftlands’ is no longer an open world tactical RPG, what is it? It’s hard to pigeonhole the game into a category since it borrows heavily from various genres including RPGs, digital card games as well as Roguelikes. With that in mind, here’s everything we know about the upcoming ‘Griftlands’. However, the game in its new avatar certainly looks to be engaging enough that it’s worth taking a second look at it.

I’m pretty certain that many will be disappointed by this change in direction for the game (because frankly, the initial concept looked pretty awesome).
